Heroes of Prophecy
Reduce HP, Increase Monster Dmg
One of the things I’m hoping to see in the MM2 and the DMG2 is a way to scale the difficulty up of monsters at the paragon tier. One thing I’m noticing is that all of my players have lots and lots of ways to mitigate damage, whether its temp hitpoints, resistances, or interrupting abilities. This makes the shallow scale of monster damage seem even less.
Two sessions now I’ve increased the damage of monsters by +1/2 level and decreased their hitpoints to 3/4. We found the game to be faster and the players continually remarked “that’s a lot of damage”. A really well-placed skirmisher’s solo attack knocked someone straight to bloodied. Yet the party still persevered.